The display will then fade to black, along with OSRS gold a lengthy cut-scene will start. You, together with Veldaban, will probably be about a commorb, taking notes on the assembly. The major idea of the alliance they are forming is to ensure Hreidmar will have H.A.M, the gnomes of Arposandra (which are described as"great skilled warriors trained in the arts of ancient battle"), the forces of Lucien, and the Temple Knights to create Keldagrim his very own. Open the door, and you will enter a conference room with eight full seats of Lords of Arposandra. They haven't noticed you yet, as the room is dimly lit, and there's a little crawlspace you can squeeze into. Squeeze into it (60 agility demanded ), and they'll be talking in a peculiar language you assume to be some type of gnomish. Seven of the eight Lords will leave, leaving one who is organizing some newspapers. He is one of the Lord who"greeted" you in the jail cell, so that you know he can talk English. You will squeeze from the crawlspace, sneak behind him, cover his mouth, fall another teleorb, and you'll be sent back into commander Veldaban. Dwarves in the black shield will then catch the Lord, and bring him to a nearby area. Veldaban: Good work, Zachman3334. Did you happen to learn anything else while you're in Arposandra? I had been in some kind of prison cell. They have very powerful gnomes who use a magic I've never seen before. And that's simply their guards. Veldaban: That's not good. We're now a fantastic enemy of Arposandra free of uncertainty. We have to cripple the Red Axe as quickly as we could. Our spy figured out that their foundation is a storage home of all their valuable information. You have to burn the base, together with Cheap RS gold all of the information within it.